public class EnemySpawnWaves{
	//Spawnt Gegner je nach Level
	public void SpawnWave(int Level){
		switch(Level){
			case 1:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel1);
				AlienEntity.aliens += 6;
			break;
			case 2: 
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel2);
				AlienEntity.aliens += 10;
			break;
			case 3:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel3);
				AlienEntity.aliens += 10;
			break;
			case 4:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel4);
				AlienEntity.aliens += 10;
			break;
			case 5:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel5);
				AlienEntity.aliens++;
			break;
			case 6:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel6);
				AlienEntity.aliens += 12;
			break;
			case 7:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel7);
				AlienEntity.aliens += 8;
			break;
			case 8:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel8);
				AlienEntity.aliens += 14;
			break;
			case 9:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel9);
				AlienEntity.aliens += 20;
			break;
			case 10:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel10);
				AlienEntity.aliens++;
			break;
			case 11:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel11);
				AlienEntity.aliens += 12;
			break;
			case 12:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel12);
				AlienEntity.aliens += 18;
			break;
			case 13:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel13);
				AlienEntity.aliens += 19;
			break;
			case 14:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel14);
				AlienEntity.aliens += 16;
			break;
			case 15:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel15);
				AlienEntity.aliens++;
			break;
			case 16:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel16);
				AlienEntity.aliens += 26;
			break;
			case 17:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel17);
				AlienEntity.aliens += 30;
			break;
			case 18:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel18);
				AlienEntity.aliens += 25;
			break;
			case 19:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel19);
				AlienEntity.aliens += 40;
			break;
			case 20:
				SpawnFrame.AlienSpawnGrid(SpawnLevels.SpawnsLevel20);
				AlienEntity.aliens++;
			break;
		}
	}
}